The Core Worlds

Pathfinder Game One

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When WotC moved to fourth edition D&D, Paizo picked up the discarded remnants of 3.5 and started work on Pathfinder.

Wanting to give it a go, and feeling the urge to GM something on Tuesday Knights, I threw together a five room dungeon and roped a couple of players into giving it a try.

This was my first attempt at running a home-brew adventure for D&D, so a few hiccups were to be expected — which was one reason I wanted to try it out on willing victims before using it to kick off a proper campaign. Lessons were learned:

Despite these setbacks, the game proved to be rather fun. I just need to go away with the above lessons and tweak it somewhat.